M-TIX

M-TIX is a long awaited solution to football season ticketing at the University of Michigan, consolidating existing methods, prioritizing security & improving usability.

DURATION

Initial Design: Fall 2022 Re-Design: Fall 2023

ROLE

Product Designer, Visual Identity

TEAM

Individual project

TOOLS

Figma

M-TIX

M-TIX is a long awaited solution to football season ticketing at the University of Michigan, consolidating existing methods, prioritizing security & improving usability.

DURATION

Initial Design: Fall 2022 Re-Design: Fall 2023

ROLE

Product Designer, Visual Identity

TEAM

Individual project

TOOLS

Figma

M-TIX

M-TIX is a long awaited solution to football season ticketing at the University of Michigan, consolidating existing methods, prioritizing security & improving usability.

DURATION

Initial Design: Fall 2022 Re-Design: Fall 2023

ROLE

Product Designer, Visual Identity

TEAM

Individual project

TOOLS

Figma

Problem Space

About a week before my professor assigned this project, I was trying to buy tickets for my first football game at U of M ever. I was cycling between Facebook, Reddit, and GroupMe trying to find which tickets were selling at the best price, and messaging sellers on each app. The seller would reply, "sorry, it's been sold." or sometimes not reply at all.

When I was finally able to land on a ticket, I had to communicate with the seller through FB Messenger, send the money through Venmo, and receive the ticket through U of M's online ticketing site. I couldn't help but think that there should be an easier, more secure method to do all of this.

Others think similarly. From r/uofm:

THE CHALLENGE

U of M students are looking for an easy and reliable way to buy and sell U of M football tickets as well as transfer money and tickets on the same interface. The current methods use multiple apps and are susceptible to scams, and students need a more convenient method.

The Process

I started off by conducting competitive analysis and developing personas to better understand the users. Then, I created a user flow to determine how buyers and sellers accomplish their goals.

The Process

I started off by conducting competitive analysis and developing personas to better understand the users. Then, I created a user flow to determine how buyers and sellers accomplish their goals.

COMPETITIVE ANALYSIS

Strengths and weaknesses of existing methods:

Students have to use a combination of multiple platforms to even find tickets. This doesn't include sending payment or transferring the ticket.

COMPETITIVE ANALYSIS

Strengths and weaknesses of existing methods:

Students have to use a combination of multiple platforms to even find tickets. This doesn't include sending payment or transferring the ticket.

PERSONA DEVELOPMENT

How can this solution help people like Mary and Sarah?

  • Being convenient and easy for busy students

  • Easy to navigate for new students

  • Help students achieve a work/play balance

DESIGN REQUIREMENTS

Synthesizing competitor strengths & how they could be improved in an all-in-one interface that addresses user needs.

Safety & Security

Transferring tickets and payment through a middle party where payment is withheld until ticket transfer occurs.

Identity Verification

Being a confirmed U of M student (with a umich.edu email or an MCard)

Intuitive Process

Easily understand the transfer process as both a buyer and seller.

USER FLOW

Comparing and contrasting the seller & buyer

Through this, I can understand more about the needs of each role and where they share similarities. I aimed to simplify the decision-making process for a smoother experience.

Iterations

I originally designed this app in a class at my university called Digital Product Design. "Football games" was one of the prompts we were given for our first design project.

While looking back on this design, I felt unsatisfied with parts of the interface and felt that I could streamline the visual design and usability. After receiving feedback on the project, I started working on the second iteration of this app.

EARLY DESIGNS
BEFORE & AFTER

Sign up

ISSUES

โŒ Under-developed UI

โŒ Not enough information collected

IMPROVEMENTS

โœ… Card layout with icons and suggested text

โœ… Stronger visual hierarchy and accent colors

โœ… Clear direction for user input

Browse Tickets

ISSUES

โŒ Minimal visual cues

โŒ Buttons create clutter on overview

IMPROVEMENTS

โœ… Removed redundant information

โœ… Added profile pictures, usernames, and filtering system

User Profile

ISSUES

โŒ Unclear visual hierarchy

โŒ Unable to access both listings and transactions

IMPROVEMENTS

โœ… Added toggle for increased functionality

โœ… Integrated accent colors strategically

M-TIX allows students to be both the buyer and the seller whenever they want. Buyers can browse tickets, message sellers, and send payments, while sellers can list tickets and transfer them.

๐ŸŽŸ๏ธ For the Buyers:

Browse listings

Students can pick from a list of all home games that are included in the U-M student season passes, and browse ticket listings for each game.

Messaging

Students can click the "Message seller" button on each ticket listing to start a conversation. Students are able to converse and negotiate ticket prices.

Transferring Payment

Once a bank account is linked, students can transfer money for a specific ticket by visiting the recipient's profile. The transaction is not complete until both sides accept, and there is the option to withdraw.

๐Ÿ’ต For the Sellers:

Listing a Ticket

Ticket listing is easy to access on the home page, where users can click "New Ticket Listing" and input the game, seat, price, and notes for the ticket.

Sending a Ticket

Students can send a ticket by visiting the profile of who they want to send the ticket to and selecting one of their listings from the drop-down menu. The ticket will appear in the message chat.

๐Ÿค Finalizing the Transaction

Accepting Tickets & Payment

Students receive the transaction in their messages and choose to accept or ignore. The transaction will go through once both parties accept, and they will receive it in their profile page.

Students can transfer money to their bank and tickets to Apple Wallet.

Reflections

Working on this project was a great learning experience, and I'm very glad I took the time to redesign it! I learned a lot from the initial class project and the feedback I received from my peers and professors throughout. I have definitely improved the efficiency of my designs, developed a stronger sense of visual identity, and have a better idea on how to tackle design problems through a user-centered lens.

DESIGN REQUIREMENTS

Safety & Security

Transferring tickets and payment through a middle party where payment is withheld until ticket transfer occurs.

Identity Verification

Being a confirmed U of M student (with a umich.edu email or an MCard)

Intuitive Process

Easily understand the transfer process as both a buyer and seller.

Synthesizing competitor strengths & how they could be improved in an all-in-one interface that addresses user needs.

๐Ÿ’– Thanks for stopping by! Let's keep in touch.

๐Ÿ“ง amyleideng@gmail.com

๐Ÿ’– Thanks for stopping by! Let's keep in touch.

๐Ÿ“ง amyleideng@gmail.com

๐Ÿ’– Thanks for stopping by! Let's keep in touch.

๐Ÿ“ง amyleideng@gmail.com