Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

DURATION

Fall 2024-Spring 2025

ROLE

Product Designer, UX Researcher, Illustrator

TEAM

Team of 5 for UX Design Capstone @ University of Michigan School of Information

TOOLS

Framer, Figma, Figjam, Jira, Google Suite, Procreate

Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

DURATION

Fall 2024-Spring 2025

ROLE

Product Designer, UX Researcher, Illustrator

TEAM

Team of 5 for UX Design Capstone @ University of Michigan School of Information

TOOLS

Framer, Figma, Figjam, Jira, Google Suite, Procreate

Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

DURATION

Fall 2024-Spring 2025

ROLE

Product Designer, UX Researcher, Illustrator

TEAM

Team of 5 for UX Design Capstone @ University of Michigan School of Information

TOOLS

Framer, Figma, Figjam, Jira, Google Suite, Procreate

THE CHALLENGE

Growing Hope currently lacks a centralized and accessible way to share information about their mission, programs, and amenities. As a result, visitors and volunteers struggle to gain a comprehensive understanding of the farm’s resources, events, and opportunities, limiting their engagement and participation.

Growing Hope currently lacks a centralized and accessible way to share information about their mission, programs, and amenities. As a result, visitors and volunteers struggle to gain a comprehensive understanding of the farm’s resources, events, and opportunities, limiting their engagement and participation.

PROJECT OBJECTIVES

🥕 Create a framework & prototype for a centralized information system so that operational knowledge can be shared amongst internal and external stakeholders.

🌱 Improve visitor and volunteer experience by engaging the community through real-time updates and easily accessible information about Growing Hope's mission.

Research Questions

These questions helped identify the existing knowledge gaps within the staff, visitors, and volunteers, driving the goals for our design solution.

How do users currently navigate through or research about the farm?

How do users currently navigate through or research about the farm?

What information do users most need from an interactive map or interactive signage at the farm?

What information do users most need from an interactive map or interactive signage at the farm?

What program features or topics are most likely to increase engagement among stakeholders?

What program features or topics are most likely to increase engagement among stakeholders?

RESEARCH METHODS

Our team discovered that the farm's physical space effectively communicates Growing Hope's mission to new visitors, though there's a desire for clearer wayfinding and signage to enhance the experience.

12 User Interviews

Explored the volunteer experience and evaluated whether or not there were sufficient resources and information available at the farm.

2 Field Studies

Observed how visitors navigate the physical space at the farm, how they utilize existing resources, and any confusion they may have experienced.

17 Survey Responses

Provided us with benchmark data on users' perception of Growing Hope’s mission and values and identified areas where information may be lacking.

12 User Interviews

We explored the volunteer experience and evaluated whether or not there were sufficient resources and information available at the farm.

17 Survey Responses

The survey included a mix of multiple-choice, Likert scales, and open-ended questions. It provided us with benchmark data on users' perception of Growing Hope’s mission and values and identified areas where information may be lacking.

2 Field Studies

We observed how visitors navigate the physical space at the farm, how they utilize existing resources, and any confusion they may have experienced.

USER PERSONAS

Based on the insights from our research, we created user personas to better understand the motivations, pain points, and behavior of our stakeholders, which included volunteers, educators, staff, and visitors.

Design Iterations

Our iterative design process involved unfiltered ideation, low-fidelity sketches, mid-fidelity wireframes, and multiple rounds of user testing and peer reviews to refine our interactive map prototype.

SKETCHES

Each person created two sketches in response to each prompt based on the design requirements we gathered from our research insights. We then conducted dot voting, narrowing it down to the most successful two or three images per prompt.

MID FIDELITY & ITERATIONS

We gathered feedback from peer evaluations and concluded that a vertical orientation, outlined walkways, and color-coded sections were much clearer and provided more context to the organization of the farm.  We experimented by using numbers, titles, and both.

After receiving feedback from our client and peers, we decided to use a mix of whitespace and lines to denote pathways on the farm to inform users of where they are encouraged to walk.

CONSTRAINTS

After experimenting with various map-making platforms such as MapMe, Drawpoint, and Image Map Pro, we decided to design and implement the map using Framer, a no-code website builder. We utilized their Content Management System (CMS) so that the client is easily able to update the content within. However, this meant that the platform presented several design constraints and limitations that we uncovered while user testing.

Usability Testing

We conducted 15 usability tests in our evaluation phase, with the objective to evaluate if users can understand labels, icons, and legends without confusion, understand key facts about areas, and efficiently plan their routes. We aimed to identify pain points in wayfinding and information retrieval across both map formats.

KEY FINDINGS & FIXES

Usability testing on the digital prototype highlighted discrepancies between our anticipated user interactions and their actual behaviors. This feedback informed the next iterations and final map design.

📍 Users seek more clarification on how to orient themselves

FIXES

FIXES

FIXES

Added starting and exit points, highlighted key landmarks to help with spatial guidance.

Added starting and exit points, highlighted key landmarks to help with spatial guidance.

Added starting and exit points, highlighted key landmarks to help with spatial guidance.

🗺️ Users are confused about how to interact with the map

FIXES

FIXES

FIXES

Added noticeable titles and descriptions for key components, reworded legend labels for clarity, removed numbers and streamlined descriptions.

Added noticeable titles and descriptions for key components, reworded legend labels for clarity, removed numbers and streamlined descriptions.

Added noticeable titles and descriptions for key components, reworded legend labels for clarity, removed numbers and streamlined descriptions.

🌳 Users would like clearer denotation across farm spaces

FIXES

FIXES

FIXES

Utilized differentiation beyond color (diagonal shaded areas), made area names more noticeable.

Utilized differentiation beyond color (diagonal shaded areas), made area names more noticeable.

Utilized differentiation beyond color (diagonal shaded areas), made area names more noticeable.

🐮 Users want to know about common spaces or landmarks to visit

FIXES

FIXES

FIXES

Added more unique illustrations to mark main community spaces.

Added more unique illustrations to mark main community spaces.

Added more unique illustrations to mark main community spaces.

Design Solution

Visit Digital Map!

By modifying some of the interactions on the digital prototype and improving the layout of the physical map based on feedback from our usability tests, we created a more approachable, intuitive, and inclusive visitor experience for a wider audience.

MAP HOMEPAGE

The main screen of the interactive map features an illustrated and colorful view of Growing Hope's farm.

SEARCH & DIRECTORY

In the sidebar, users can search by keyword to easily find the corresponding farm section.

OVERLAY DESCRIPTION

Learn more about each area by clicking into the overlay from the directory! The access level is denoted, along with useful information about what grows in each area, activities that take place there, and other fun facts.

MAP KEY

Each section has a color-coded area of access, indicating which areas are open to all and which require assistance.

PHYSICAL MAP

The physical map is laminated and available for visitors who come to Growing Hope's farm, ensuring digital and physical accessibility to access information on-site.

Documentation

HIGH-LEVEL INTERACTION MAP

The Interactive map is nested in the Farm & Gardens page of Growing Hope’s website. This flow is indicated in the high-level interaction map, as well as the pages the user can visit within the map.

Reflections

🌱 It was amazing to work with the Growing Hope team for my UX Design capstone! I learned so much about taking a project from prompt to publish while considering client requirements and stakeholder needs. I enjoyed engaging with the Ann Arbor and Ypsilanti community while conducting research and evaluation, and furthering my technical knowledge of map-designing platforms during the design phase.

🍀 While there were some constraints during the project, we were able to publish the digital map in website format & print physical copies for lamination and reuse at the farm. The map is now ready to be updated as the farm evolves and I am excited to see how it impacts Growing Hope's community!