🕰️ Timeline

Project Planning: Sept-Dec 2024 Research, Design, Evaluation: Jan-Apr 2025

👥 Team

Team of 5 for UX Design Capstone @ University of Michigan School of Information (SI 487)

👩🏻 Role

Product Designer, Illustrator

🏅 Goal

Create a digital and physical map that empowers Ypsilanti community members to explore Growing Hope’s spaces and programs independently.

Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

Visit Digital Map!

🕰️ Timeline

Project Planning: Sept-Dec 2024 Research, Design, Evaluation: Jan-Apr 2025

👩🏻 Role

Product Designer, Illustrator

👥 Team

Team of 5 for UX Design Capstone @ University of Michigan School of Information (SI 487)

🏅 Goal

Create a digital and physical map that empowers Ypsilanti community members to explore Growing Hope’s spaces and programs independently.

Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

Visit Digital Map!

🕰️ Timeline

Project Planning: Sept-Dec 2024 Research, Design, Evaluation: Jan-Apr 2025

👥 Team

Team of 5 for UX Design Capstone @ University of Michigan School of Information (SI 487)

👩🏻 Role

Product Designer, Illustrator

🏅 Goal

Create a digital and physical map that empowers Ypsilanti community members to explore Growing Hope’s spaces and programs independently.

Growing Hope Interactive Map

Growing Hope is a nonprofit organization in Ypsilanti, MI that focuses on strengthening a sustainable local food system and fostering food justice. This interactive map of the urban farm aims to guide and empower community members while communicating GH's mission.

Visit Digital Map!

PROBLEM STATEMENT

Growing Hope currently lacks a centralized and accessible way to share information about their mission, programs, and amenities. As a result, visitors and volunteers struggle to gain a comprehensive understanding of the farm’s resources, events, and opportunities, limiting their engagement and participation.

PROJECT OBJECTIVES

🥕 Create a framework & prototype for a centralized information system so that operational knowledge can be shared amongst internal and external stakeholders.

🌱 Improve visitor and volunteer experience by engaging the community through real-time updates and easily accessible information about Growing Hope's mission.

🥕 Create a framework & prototype for a centralized information system so that operational knowledge can be shared amongst internal and external stakeholders.

🌱 Improve visitor and volunteer experience by engaging the community through real-time updates and easily accessible information about Growing Hope's mission.
🥕 Create a framework & prototype for a centralized information system so that operational knowledge can be shared amongst internal and external stakeholders.

🌱 Improve visitor and volunteer experience by engaging the community through real-time updates and easily accessible information about Growing Hope's mission.

01) Research

Our team discovered that the farm's physical space effectively communicates Growing Hope's mission to new visitors, though there's a desire for clearer wayfinding and signage to enhance the experience.

How do users currently navigate through or research about the farm?

How do users currently navigate through or research about the farm?

What information do users most need from an interactive map or interactive signage at the farm?

What information do users most need from an interactive map or interactive signage at the farm?

What program features or topics are most likely to increase engagement among stakeholders?

What program features or topics are most likely to increase engagement among stakeholders?

CORE STAKEHOLDERS
🌾 Volunteers

Teen volunteers that support farm operations and rely on accessible information to complete tasks.

🥕 Growing Hope Staff

Manage programs and site logistics. Need tools that are easy to update and reduce communication burden.

📗 Educators

Staff who host tours or events to guide and teach.

🧺 Visitors

Explore the farm for learning, tools or events.

🌾 Volunteers

Teen volunteers that support farm operations and rely on accessible information to complete tasks.

📗 Educators

Staff who host tours or events to guide and teach.

🥕 Growing Hope Staff

Manage programs and site logistics. Need tools that are easy to update and reduce communication burden.

🧺 Visitors

Explore the farm for learning, tools or events.

RESEARCH METHODS
12 User Interviews

We explored the volunteer experience and evaluated whether or not there were sufficient resources and information available at the farm.

2 Field Studies

We observed how visitors navigate the physical space at the farm, how they utilize existing resources, and any confusion they may have experienced.

17 Survey Responses

The survey included a mix of multiple-choice, Likert scales, and open-ended questions. It provided us with benchmark data on users' perception of Growing Hope’s mission and values and identified areas where information may be lacking.

12 User Interviews

We explored the volunteer experience and evaluated whether or not there were sufficient resources and information available at the farm.

17 Survey Responses

The survey included a mix of multiple-choice, Likert scales, and open-ended questions. It provided us with benchmark data on users' perception of Growing Hope’s mission and values and identified areas where information may be lacking.

2 Field Studies

We observed how visitors navigate the physical space at the farm, how they utilize existing resources, and any confusion they may have experienced.

INSIGHTS

We synthesized insights from interviews, contextual inquiries, and surveys using an affinity diagram in FigJam. By organizing participant quotes and key findings into recurring themes, we identified insights that later informed our UX requirements.

📚 Education & Community Engagement
📚 Education & Community
Engagement

The map should utilize a thoughtful information hierarchy that allows users to toggle or filter between practical details and educational content.

🗺️ Clarity with Wayfinding

The interactive map should facilitate intuitive wayfinding with clear labeling and signage of visitor-accessible areas, entry points, and pathways.

🌾 Interactive Experiences

Visitors are drawn to visually engaging and interactive experiences. The map should highlight these features with illustrations or pop-ups to encourage exploration. 

📄 Digital & Physical Accessibility

The interactive map should make it easier for all community members to learn about and interact with the farm, regardless of digital literacy.

USER PERSONAS

Based on the insights from our research, we created user personas to better understand our target audience's motivations, pain points, and behavior.

UX DESIGN REQUIREMENTS

The user personas guided the creation of the UX Design Requirements, where we determined the most important features to include in the solution.

✅ Must Have
  • Clearly divided garden sections

  • Denote private vs public spaces

  • Highlight community spaces

  • Note areas for visitor interaction on the farm

👍 Nice to Have
  • Accessibility markers

  • Context on Growing Hope’s mission

  • Details about plants and gardens 

02) Design Iterations

Our iterative design process involved unfiltered ideation, low-fidelity sketches, mid-fidelity wireframes, and multiple rounds of user testing and peer reviews to refine our interactive map prototype. Guided by our UX requirements, we prioritized usability, accessibility, and a clean backend interface for the client.

SKETCHES

Our unfiltered ideation session began by compiling our Must Haves. We converted the requirements into questions to prompt our sketches. Each person created two sketches in response to each prompt. We then conducted dot voting, narrowing it down to the most successful two or three images per prompt.

LOW FIDELITY

We created a digitized version of an overhead image of the farm, which went on to inform our wireframes.

MID FIDELITY

After receiving feedback from our client and peers, we decided to use a mix of whitespace and lines to denote pathways on the farm to inform users of where they are encouraged to walk.

We gathered feedback from peer evaluations and concluded that a vertical orientation, outlined walkways, and color-coded sections were much clearer and provided more context to the organization of the farm.  We experimented by using numbers, titles, and both.

IMPLEMENTATION

After experimenting with various map-making platforms such as MapMe, Drawpoint, and Image Map Pro, we decided to design and implement the map using Framer, a no-code website builder. We utilized their Content Management System (CMS) so that the client is easily able to update the content within.

03) Evaluation

We conducted 15 usability tests in our evaluation phase, with the objective to evaluate if users can understand labels, icons, and legends without confusion, understand key facts about areas, and efficiently plan their routes. We aimed to identify pain points in wayfinding and information retrieval across both map formats.

METHODS
12 User Interviews

Usability testing on the digital prototype highlighted discrepancies between our anticipated user interactions and their actual behaviors. Mainly, users expected an overlay to appear when clicking on a farm area. Some of the descriptions and sidebar elements were perceived as text-heavy, and users easily overlooked the map key and were confused by some of the access levels.

4 In-Person Farm Visits

Generally, users desire more illustrated landmarks to orient themselves as there are some inconsistencies between the physical space and the map. Users spend a lot of time matching up numbers on the map to area names, and may not notice the QR codes until prompted.

11 Usability Tests

Usability testing on the digital prototype highlighted discrepancies between our anticipated user interactions and their actual behaviors. Mainly, users expected an overlay to appear when clicking on a farm area. Some of the descriptions and sidebar elements were perceived as text-heavy, and users easily overlooked the map key and were confused by some of the access levels.

4 In-Person Farm Visits

Generally, users desire more illustrated landmarks to orient themselves as there are some inconsistencies between the physical space and the map. Users spend a lot of time matching up numbers on the map to area names, and may not notice the QR codes until prompted.

04) Final Designs

Visit Digital Map!

By modifying some of the interactions on the digital prototype and improving the layout of the physical map based on feedback from our usability tests, we created a more approachable, intuitive, and inclusive visitor experience for a wider audience.

MAP HOMEPAGE
DETAILED DESCRIPTION OVERLAY
PHYSICAL MAP

05) Documentation

HIGH LEVEL INTERACTION MAP

The Interactive map is nested in the Farm & Gardens page of Growing Hope’s website. This flow is indicated in the high-level interaction map, as well as the pages the user can visit within the map.

USER FLOW

The detailed user flow shows how a user might go through the digital map.

DETAILED PAGE SPECIFICATIONS

The detailed page specifications explain to the developer what should happen when a user clicks/taps/swipes/etc. on an interactive element to ensure nothing is left open for interpretation.

06) Reflections

🌱 It was amazing to work with the Growing Hope team for my UX Design capstone! I learned so much about taking a project from prompt to publish while considering client requirements and stakeholder needs. I enjoyed engaging with the Ann Arbor and Ypsilanti community while conducting research and evaluation, and furthering my technical knowledge of map-designing platforms during the design phase!

🍀 While there were some constraints during the project, we were able to publish the digital map in website format & print physical copies for lamination and reuse at the farm. The map is now ready to be updated as the farm evolves and I am excited to see how it impacts Growing Hope's community!